One of the best races for Bard. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. At the cost of a known cantrip, you too can magically convert all of your coinage to a manageable bag full of platinum pieces! With banker’s purse, you’ll always have the right change when you need that 6 cp mug of ale. Evocation cantrip. Simple in concept, this cantrip turns an object into a light source for an hour. The paladin is one of the bard's best multiclasses for combat in D&D 5e. The chosen spells count as bard spells for you but don't count against the number of bard spells you know. This feedback period has ended. Abjurer Legacy This doesn't reflect the latest rules. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. You might be able to launch something with a written note on it this way, or even hit a button or ring a bell from a distance. A creature prone to violence might attack you. However, I'm incredibly indecisive with my level 1 spells. Keep in mind that Magical Secrets do count towards the total number of spells your character knows. You touch one willing creature. Just reading down the subclass features, it would be very easy to dismiss it as not doing enough, but that is somewhat short-sighted. A comprehensive list of all official Illusion spells for Fifth Edition. Cantrip Casting Time 1 Action Range/Area 5 ft Components S Duration Instantaneous School Evocation Attack/Save CON Save Damage/Effect Thunder You create a burst of. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips. While the pet, called a Dancing Item, is capable of fighting, the main benefit is that it radiates an aura of walking speed manipulation, either increasing or decreasing the walking speed of anything that. At level 14, a Valor Bard may make a single weapon attack with their bonus action after they cast a Bard spell (as an action). Casting Time: 1 action Range: 30 feet Components: S, M (a bit of fleece) Duration: 1 minute. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. Bards are the only class that has access to the vicious mockery cantrip. Light. Cantrip. Introduction. Bastions and Cantrips. That means a 10th level bard can know between 12 and 14 bard spells, making up the rest to 14 with non-bard spells using Magical Secrets (ie 12 bard, 2 something else, 13 bard, 1 something else or 14 bard, 0. Take 7 levels of Eldritch Knight, which lets you make a weapon attack as a bonus action if you cast a cantrip as an action. Advantages of Vicious Mockery Ease of Use. This is one of the few damage cantrips the bard gets, and it’s pretty good. Target: Four points within range. Here we discuss their effectiveness, versatility, and potential. 0. As a result, your spell selection should reflect this role. You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. 1st. Level. If you cast any spell (leveled or cantrip) as a bonus action you can then only cast a cantrip that has a casting time of 1 action. Bard's level 20 "capstone" ability: Superior Inspiration. Spells like charm person, disguise self, heroism, and sleep are archetypal Bard spells. At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use. And the rider effect. Such spirits are capricious, though, and what a bard summons isn't. Subclasses like College of Lore are more of the classic support Bard, with improved magical options and support abilities, while College of Swords and. Access to medium armor and shields removes the need to pursue College of Valor, and cantrips like Booming Blade will close the damage gap between single attacks and Extra Attack. On a failed save, it takes 4d4 psychic damage and must immediately use its reaction, if available. Bard Cleric Druid Fighter Monk. At Higher Levels. BG3 is the third main game in the Baldur's Gate series. Thunderwave is a decent level 1 spell for AoE, but Dissonant Whispers is better damage against a single target. Spell Slots. Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety. Spells you gain with this feature count as Bard spells. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. Hit Points Hit Dice: 1d8 per bard level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at. Enchantment cantrip. Wizards have the largest selection of ice magic out of any other classes, boasting a solid 22 of the 27 available cold spells in D&D 5e. Components: V, S. No cantrip is so versatile, so flexible, so useful as Prestidigitation. At Higher. You hurl a mote of fire at a creature or object within range. 15. Ranger – Vanish: You can take the hide action as a bonus action. You learn additional bard Cantrips of your choice at higher levels, learning a 3rd cantrip at 4th level and a 4th at 10th level. As for whether you know the spells, the bard's spellcasting feature states, "You know four 1st-level spells of your choice from the bard spell list. They learn a specific number of spells at level 1, which is 4. That is the burden of every tiefling. 1st Level. The Worst Bard Cantrips. Casting Time: 1 action Range: Touch Components: V, M (a firefly or phosphorescent moss) Duration: 1 hour. The Bard is fantastically versatile. T. Immediately after a creature you can see within 60 feet of you succeeds on an attack roll, an ability check, or a saving throw, you can use your reaction to demoralize the creature. You use your Charisma whenever a spell refers to your spellcasting ability. CHA contributes to their most relied-on skills, like Persuasion, Performance, Deception, and Intimidation. At the end, you will get the option to select only some results to generate our own. At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Page 202, DUngeon & Dragons Players Handbook 5th edition. Thunderwave is a great spell for breaking free when surrounded by foes, while Tasha's hideous laughter is one of the best incapacitating spells for single foes in the game. Wall of Stone Concentration Evocation • V, S, M. Vaegeli • 5 yr. You seize the air and compel it to create one of the following effects at a point you can see within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw. The answer is yes. You control the folding of paper into a new form, infusing magic into its creation. You can invoke words laced with magic to demoralize your foes and turn their misfortune into a boon to bolster your allies. Bardic Inspiration: Part of the bread and butter of. And again, 1 point of damage matters and it especially matters when it's the difference between 1d4 and 1d6. 15. This guide is meant as a deep dive into the DnD 5e bard. You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. A comprehensive list of all official Enchantment spells for Fifth Edition. Thunderclap. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. Casting Time: 1 action Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. Casting Time: 1 action. 37. Gather your party and venture forth!Hey r/3d6!I'm building a level 11 college of eloquence bard, and I'm struggling to pick spells. ago. You’ll want a solid set of spells behind you for heading out on adventures, and the fact that you need. Keep in mind with your Bard, that the number of spells you know is found in your class table and is completely independent of your casting value. The kicker is that when. Out first level in bard comes at level 5, which is where people are getting things like Extra Attack and Fireball. When you take the Magic Initiate Feat, you learn two cantrips of choice from a magic class’s spell list: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard. Class is back in session, and now we return to the bard class. Fighter – Second Wind: Regain a small amount of health. Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e. Range: Self. You thus can't replace a cantrip under that rule of "spells known" changes since it isn't a 1st level or higher spell (and also because you don't have spell slots for cantrips). 120 ft (60 ft ) DEX Save. It has the following bard spells prepared: Cantrips (at will): friends, mage hand, vicious mockery 1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave 2nd level. Necromancy cantrip. Introduction. Introduction. Casting Time: 1 action. Bard is a bit lacking in the damaging spell department, but they have some good options. There are two simple houserule fixes, depending on how you want to view them. Creature Type: Being the fey creature type allows you to avoid some pretty nasty spells, like hold and dominate person. Alternatively, you can also pick up cantrips with this feature. True Polymorph – 5. 1 Minute. Classes: Bard, Sorcerer, Wizard. Opting for the Hexblade subclass breaks this combo even further. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips. Vicious Mockery. Healing Word. Source: Player’s Handbook. 2nd Level (2 slots) blindness/deafness, heat metal. Related: I cover spellcasting (and so much more!) in my Full Bard Class Guide! Learning and Using Magical Secrets in D&D 5e. While. Players just have to understand what a Bard is. Touch. Grab Mold Earth , probably Fire Bolt , one of Frostbite , Chill Touch , and Ray of Frost and something else that catches your eye. At Higher Levels. "Cantrips: A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. ago. The weapon also becomes magical, if it isn't already. Spell Slots. One of the best damage-dealing cantrips in Dungeons & Dragons, Toll the Dead fills the air around an enemy with haunting bells. There are effectively 5 versions of the Aasimar, and no one can fault you for getting them mixed up. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Your magic grants you a brief insight into the target’s defenses. 5/5 Half-Elf. Duration: 1 round. You touch one object that is no larger than 10 feet in any dimension. And cantrips do not use spell slots. If you cast a cantrip with a casting time of 1 action you can then cast any spell with a casting time of a bonus action . The name actually comes from an old Scottish word for magical spells, but as you’ve probably gathered, it’s not. A comprehensive list of all official Druid spells for Fifth Edition. You point your finger toward a creature within range and whisper a message. Animal Friendship Bane Charm Person Comprehend Languages Cure Wounds Detect Magic Disguise Self Faerie Fire Feather Fall Healing Word Heroism Hideous Laughter Identify Illusory Script Longstrider. Self (30 ft ) Detection. Introduction. The College of Lore Bard gets three more skill proficiencies. Casting Time: 1 action. It seems quite possible this will never come into play in many games, even. Just a little extra change at level 4 and about every 4 levels. As a bard, your main abilities are centered around spellcasting and bardic inspiration. Racial traits aren't added to your class's list unless your trait says otherwise. Not bad at all, just extra ability to swap things around. With the perfect Fifth Edition Bard build, these characters can easily become powerful members of an adventuring party, all while recording their epic deeds for posterity's sake. He thought he saw the figure of a man striding up the path. The target (and only the target) hears the message and can reply in a whisper that only you can hear. Level 5. Artificer can cast the following thunder spells: Booming Blade. Tyler began playing tabletop RPGs with 3rd edition Dungeons and Dragons over 20 years ago. Compendium - Sources->Player's Handbook. The Fire Genasi is a descendent of efreeti, genies native to the elemental plane of fire. A flammable object hit by this spell ignites if it isn’t being worn or carried. You sap the vitality of one creature you can see in range. "Thunderclap (p. Guidance. Being a cantrip, Message can be continually used, making it infinitely cheaper than the price of Illusory Script. You point your finger toward a creature within range and whisper a message. Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a half-elf in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song—knowledge of the people who constructed the monument and the mythic saga it depicts. For Unearthed Arcana options, see Bard (Class)/Unearthed Arcana. A sparkling ball of light fires from your hand strikes a single target. Roll 6d10; the total is how many hit points of creatures this spell can affect. Source: Xanathar's Guide to Everything. Bane. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. This extra d6 improves as you advance in bard level at 9th level (1d8), 13th level (1d10), and 17th. Two flexible ability increases and two free skill proficiencies are useful on essentially any character, plus you get Darkvision and a +2. So the Valor Bard can attack and. Transmutation cantrip. The Kobold is a favorite punching bag of low-level adventurers, allowing the DM to populate dungeons and other locales with numerous, low-CR humanoids without immediately overpowering low-level parties. R ange: 60 feet. Warlocks are special, so we’ll talk about them separately. At Higher Levels. Clerics are best known for their healing abilities, but also for their ability to deal large amounts of radiant damage. Light. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the. Tasha's Cauldron of Everything introduced optional class features that included expansions to a spellcaster's spell list. Bard = 5. Rituals. I'm excited to try out a new system and finally be a player with my Bard who is also an ethnomusicology professor. For Warlocks, Bards, Sorcerers, Rangers, the paragraph heading addresses Spells Known of 1st Level and Higher. Like cantrips, Invocations offer at-will magical abilities. I ask this because Bards seem to have such a cool and varied spell list even at these first two spell levels which has given me pause over what to choose. 1 (“SRD 5. 1 Action. My Comments : Sooo… basically, you can take a. 5. The target must make a Wisdom saving throw. The target must succeed on a Wisdom saving throw or follow the command on its next turn. I disapprove of what you say, but I will defend to the death your right to say it. The hand lasts for the duration or until you dismiss it as an action. Picking Level 1 Bard Spells. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Some content found on this page may not be suitable for play at your table. Keep in mind that Wish is a powerful spell and should get used sparingly. Cure Wounds (1st Level) This entry-level spell works as a staple for the Cleric class and can be the difference between life and death. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. Multi-classing: When you multiclass into a full caster (Bard, Cleric, etc. If it drops to 0 hit points, the spell ends. Player’s Handbook Playtest 7. 1 Action. Make a ranged spell attack against the target. The wood of a club or quarterstaff you are holding is imbued with nature's power. Source: Player's Handbook. This can be a decent damage increase for many martial characters, but it’s often. You craft an illusion that takes root in the mind of a creature that you can see within range. The object is pushed up to 10 feet away from you. Up to three creatures of your choice that you can see within range must make Charisma saving throws. This bard spell list includes optional spells available from Tasha's Cauldron of Everything. It deals psychic damage and provides a strong debuff on a failed save. 2. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. When you cast this spell using a spell slot of 3rd level or higher. 1”) by Wizards of the Coast LLC which is available here. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. Conjuration cantrip. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over. Components: V, S. Mage Hand is great for safe object interaction during uncertain dungeons. Think of the environment a Tabaxi Bard grew up in and how it affected them physically and emotionally and eventually shaped their view of the world. You learn additional. The man’s walk was marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human. You manifest a minor wonder, a sign of supernatural power, within range. Player’s Handbook Playtest 5. If you look in the PhB in the spells chapter (ch 11) it will list all the spells (including cantrips) that your class can learn. Bards get three skill proficiencies. The Half-Elf is among the most powerful races in the core rules. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after the first. At Higher Levels. As a second level spell, knock a lot of opportunity cost to prepare over other spell options. This cantrip, if you aren’t familiar, allows you to make a melee weapon attack that does some small bonus damage and larger bonus damage if the target moves 5 feet or more before your next turn. The target (and only the target) hears the message and can reply in a whisper that only you can hear. e. The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Cantrips in DnD are very straightforward in Dungeons and Dragons, but the name itself (“cantrips”) doesn’t exactly provide any help as to what exactly they are or what properties they have. In summary, your subclass features allow you to:The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Low-level spells are 1st and 2nd, mid-level spells are 3rd through 5th, high-level spells are 6th through 8th, and 9th-level spells receive their own category since. E. Armor: Light armor Weapons: Simple weapons, hand crossbows,. They are incredibly versatile, often charming those around them and supporting the party with inspiration. You hurl a bubble of acid. 1. Vicious Mockery. Solid colored and catlike (compulsory feature) Black, Red, White, Silver, or Gold Glowing eyes. It allows the caster to gain advantage on Charisma checks against a target. This heritage manifests in their traits as spells that manipulate water, but also as acid resistance and. Shocking Grasp is a good option for a melee cantrip, but Vicious Mockery will serve there since it forces a save. Cure Wounds. Transmutation cantrip. Monk – Unarmed Strike: You can make an unarmed strike as a bonus action. is very easily attainable, given 1 long rest and 2 short rests. In today's video, Sage walks you through all of the Bard Cantrips. (“hostile” definition DMG pg. The target must make a Constitution saving throw. Mass Polymorph – 4. Once the spell’s effect resolves, the target realizes that magic was used to influence their mood and become hostile toward the caster. On a failed save, the creature takes 1d6 thunder damage. If you create a sound, its volume can range from a whisper to a scream. The College of Valor Bard presents itself as a gish-like option for Bards and does succeed at meeting the basic requirements: proficiencies in Medium Armor, Shields, and Martial Weapons. Vicious Mockery is an iconic bard cantrip that lets you debuff and damage enemies with the power of sick burns. Fallen: Only viable for martial bards comfortable in melee. One thing Bard players need to be wary of is selecting charm person or the friends Cantrip, as the target will know they have been mind-controlled after the spell has worn. vidyadawg. As a protective spell, it has some drawbacks that make it very unflashy. This color coding isn’t a hard and fast rule; there are plenty of sub-optimized. 9) Shillelagh. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. These spells are listed here. Vicious Mockery: This is THE bard cantrip. They're one of D&D 5e's weakest combat classes. Casting Time: 1 action Range: Self Components: S, M (a small amount of makeup applied to the face as this spell is cast) Duration: Concentration, up to 1 minute. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Phantasmal Force. Your magic comes from the heart and soul you pour into the performance of your music or oration. The target must make a Wisdom saving throw. Long answer: The synergy is practically non-existent, the casting stats aren't the same, Bard/Druid spell lists already have a fair degree of overlap, Magical secrets provide you with a significant window into the Druid list, Druid features tend to scale real hard with class levels, Druid is extremely backloaded as a class and. The bardic inspiration adds 1d8, and may be performed 4 per short rest. The Bard table shows how many spell slots you have to cast your spells of 1st-level and higher. For the classic version of the Genasi, see our Genasi Handbook. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. A cantrip's spell level is 0. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. Components: V. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. At 1st level, you have a spellbook containing 4 1st-level bard spells of your choice. if your experiencing “buyers remorse” for your spell selection please talk to your DM and try and get things resolved, probably by swapping spells. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. Cantrips Mind sliver (default) (★★★★☆) Enchantment cantrip, action cast, 60 ft range. You can change cantrips with a Wish spell at the DM’s discretion. Bards don't get an attack cantrip because that is what the game designers decided the class shouldn't be able to do. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. 120 ft. You create one of the following magical effects within range. You create a sound or an image of an object within range that lasts for the duration. Up to three creatures of your choice that you can see within range must make Charisma saving throws. You’re a master of swordsmanship with uncontested skill and technique. As a first-level Bard, you can know two cantrips out of a possible 12. Beyond that, nothing worth calling out. At Higher Levels. Character optimization guide to DnD. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. The selection of cantrips for a spell ca. Bard: College of Swords. Generally they are permanent. Defensively it gives you medium armor and shields which beefs up your AC significantly, as well as Armor of Agathys and the shield spell. Eleventh gives you three beams, and the seventeenth gives you four. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. There are imitators (specifically Druidcraft and Thaumaturgy), but there are no competitors. You create one of the following magical effects within range. Mage Hand is a cantrip-spell primarily for moving things, not killing people. So a first level bard knows 2 cantrips and 4 spells but only has 2 first level spell slots. ” (future printing)" College of Eloquence Races. The absence of CHA among the increments is unforgivable. RELATED: Dungeons & Dragons 5e: 10 Things We Wish We Knew Before Our First Time As A DM. Bard. It's a halfling bard, with 17 CHA and 16 DEX and +0s or +1s elsewhere. You. ago. Then they get a second 7th level spell slot, but any multiclass full caster gets that too. Warlock 4 (The Celestial, Pact of the Tome): Light+Sacred Flame+6 Cantrips +8 Sorcerer 1: 4 Cantrips +4 Cleric 1 (Arcana Domain): 5 Cantrips +5 Bard(College of Lore) 6: 6 Cantrips +6 Druid 2 (Circle. Share. They excel as a Support character, but make decent Defenders, Healers, and Strikers, too. A comprehensive list of all official Ranger spells for Fifth Edition. Roll a Bardic Inspiration die and add the number rolled to your ability check. Two things to keep in mind: “best,” in my opinion, means most likely to be most optimal in the most common conditions. Friends is also popular as an archetypal Bard spell. Transmutation cantrip. Expertise is a class ability that allows a character to double their proficiency bonus on a skill. Levistus Tieflings get Ray of Frost and cast it with Charisma. From Player's Handbook, pages 51-55; Xanathar's Guide to Everything, pages 14-16; Mythic Odysseys of Theros, page 28; Tasha's Cauldron of Everything, pages 27-30; and Van Richten's Guide to Ravenloft, pages 28-29. Bard. Bards are a great class to play. They had some spellcasting abilities and a. The fail is the way WotC decided to view cantrips. Beyond that, nothing worth calling out. They also do not learn spells then prepare from that list like a Wizard. And the bard has some powerful spells indeed. Traditionally, Tieflings were the children of Asmodeus, but the Lords of Hell have been, let’s say, busy, and more Infernal. This guide is meant as a deep dive into the DnD 5e bard. Conceivably some DMs as would allow warlocks to change thiers as each time they level up they can exchange a spell they know for another spell of the same level from thier spell list (technically even this is only spells of level 1 and up). Cantrips You know two cantrips of your choice from the bard spell list. Thaumaturgy. Bard is a solid chassis upon which the subclasses add fun little tricks. Bard, Sorcerer, Warlock, Wizard; Level: Cantrip;. Whichever form you choose, each light sheds dim light in a 10-foot radius. You hurl a bubble of acid. You extend your hand and trace a sigil of warding in the air. Player’s Handbook Playtest 4: Druid & Paladin. Dipping a level or two into Warlock as a Bard gives you Eldritch Blast, one of the best damaging cantrips in the game, especially with Agonizing Blast. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. I had a blast, and I really like the vicious mockery effect. Playing DnD 5th Edition in person at local game stores and online with VTT’s over the past 10 years has provided a consistent connection to how the game. Illusion cantrip. Thunderwave. Anything with innate offensive spellcasting is a solid choice since you can use Unsettling Words to help it land. The Aasimar has the most complicated version history of any race except the Eladrin. Range: 60 feet. No, because cantrips are level 0 spells. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone. It’s easy to dismiss the humble cantrip as nothing more than an unsophisticated spell practiced by hedge wizards that proper mages need not focus on. The creatures must be within 30 feet of each other when you target. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. The Bard doesn’t get many good, high-damage cantrips—outside of Thunderclap—so use the one that makes your foes hit less hard. Components: V, S, M (a drop of blood) Duration: Concentration, up to 1 minute. This spell is a minor magical trick that novice spellcasters use for practice. Bard, Sorcerer, Warlock, Wizard. Evocation cantrip. A beam of crackling energy streaks toward a creature within range. Levels marked with an asterisk (*) have an optional class feature available. Spell Tags: Control.